Game dev log #2 - my first release


After 6 month of game development, I have started around 8 projects but nothing finished.
Game development is hard. The hardest part is coming up with a good, original, idea for a game.
Some games I started are way too … for a first game, so I started multiple smaller ideas.

The quality has improved a lot. Learning every time I work on it and from tutorials. Also getting a lot of ideas by looking at other games, especially Game Jam games. The switch from 2D to 3D has been made and gives me a lot more freedom and is not much harder to do.
This introduced me also to Blender for 3D modeling. I am trying to create as much of the assets myself, but also use CC0 assets i.e. from Kenney.nl (as is everyone else :) ).

The working titles contain colors like: Project: blue, green, brown, red, but also dust and now Jam22. Those colors do resemble something about the game. I currently am into horror and science fiction, so expect something in that area.

The idea was to contribute to the Kenney Jam 2022 (August 19-21, 2022) which I have joined because now I have a goal and deadline. Maybe that helps me keep is small, simple and finish something. It might turn out into a game or failure learning experience :) .
Bonus is to use prefab assets from Kenney only. That makes development easy and there is enough variation in the assets to create something great.

I made it! Published it on itch.io AND submitted to KenneyJam 2022.
Took quite a while to come up with an idea. Ran out of time in the end, so it will contain some bugs.
Also meant to add more sounds, effects and polish. But at least I finished something :) .


-Rob

Files

GrowYourCorn.zip 18 MB
Aug 21, 2022

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